home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
LSD Docs
/
LSD Docs.iso
/
FILEZ
/
lsd25.dms
/
lsd25.adf
/
Elvira2.doc.pp
/
Elvira2.doc
Wrap
Text File
|
1990-09-07
|
7KB
|
189 lines
__ __ ___ ___
/\ __ |__|____|__|_ ___________ _____\ \ / /
/ \| \ \ _ _ /| \ ____ \ __ \\ \/ /
/ \ \|\ // \\ /_| |\/___/ // \ \\ /
__ / /\ \ \// \\/ _ | _ _// DW \ \ \
/ \__/__\ \|\ | \ | | | / \ \ \____/ / /\ \_
\___________/| \__|______\| |__|/ \__\_______/ / \__/
/__/ |__| |__| /__/ /__/
Presents:- The Docs Factory?
-*- Elvira The Arcade Game From Flair Software -*-
-*- Cracked By Infinite Perfections. Docs Typed By HYDR0 -*-
HYDR0 NOTE: - FUCK THAT SHIT I'M ONLY TYPING THE AMIGA DOCS!.
MINIMUM REQUIREMENTS
--------------------
AMIGA: 1 MEGS OF MEMORY & A JOYSTICK.
LOADING
-------
INSERT DISK INTO THE DRIVE AND SWITCH ON THE MACHOINE.
CONTROLS
--------
JUMP UP!
JUMP LEFT\ | /JUMP RIGHT
\ | /
WALK LEFT___\|/___WALK RIGHT
|
|
CROUCH
GENERAL
-------
PAUSE - P
UNPEAUSE - ANY KEY
ESCAPE - ESC
MUSIC/SFX ON/OFF - S
SPELL SELECTION AND CASTING
---------------------------
SPACE - TO SELECT SPELL
ENTER - TO CAST THE SPELL
WORLD SELECTION OPTION
----------------------
AFTER THE INTRODUCTORY SEQUENCE YOU WILL BE GIVEN THE CHOICE OF ENTERING
THE FIRE WORLD OR THE ICE WORLD, FROM THE WORLD SELECTION SCREEN.
PRESS FORE TO SELECT:
FIRE WORLD - LEFT GLOBE
ICE WORLD - RIGHT BLOBE
TRADER
------
THE ACIENT TRADER WILL BE ENCOUNTERED IN EACH OF THE THREE WORLDS.
THE TRADER HAS THE ABILITY YO TRADE A SPELL THAT YOU HAVE COLLECTED FOR
ONE THAT HE HAS IN HIS COLLECTION AND HE INVITES YOU TO VISIT HIM AS MANY
TIMES AS YOU WISH IN YUOR SEARCH TO HAVE THR RIGHT SPELL FOR FUTURE USE.
THE TRADER CAN ALSO BE ASKED FOR INFORMATION TO HELP YOU SOLVE THE QUEST.
YOU MUST HOWEVER DECIDE HOW MUCH YOU ARE PREPARED TO SPEND AND HOW MUCH
INFORMATION YOU REQUIRE TO FURTHER YOUR QUEST, AS THE VALUE OF INFORMATION
VARIES ACCORDING TO ITS USEFULNESS.
ONCE YOU HAVE CIMPLETED YOUR TRADING, SELECT EXIT TO RETURN TO THE GAME.
THE TRADER ALLOWS YOU TO EITHER TRADE SPELLS OR ACQUIRE INFORMATION USING
RULES. MOVE POINTER UP AND DOWN, PRESSING FIRE TO MAKE SELECTION.
TO TRADE SPELLS WITH THE TRADER YOU MUST BE CARRYING A SPELL.
THE PURCHASE INFORMATION, THE TRADER WILL GIVE YOU VARIABLE INFORMATION
ACCORDING TO HOW RUNES YOU ARE PREPARED TO PAY. BEWARE ANYONE WHO TRYS
TO CHEAT THE TRADER!!.
OVERVIEW
--------
NOTE- I AINT TYPING THIS COS IT AINT NOTHING TO DO WITH THE GAME!.
SPELLS AND THEIR EFFECTS
------------------------
A SPELL MUST BE COLLECTED FROM VARIOUS LOCATIONS AREOUNG EACH WORLD. ONCE
COLLECTED, A SPELL CAN BE PUT INTO ACTOION (SEE CONTROLS). SOME OF THE
SPELLS HAVE A LIMITED TIME IN WHICH THEY CAN BE USED, SO THE CASTING OF
THE SPELL MUST BE DONE WISELY. A COLLECTED SPELL CAN ONLY BE USED ONCE,
HENCE IT IS IMPORTANT TO USE IT CORRECTLY TO OVERCOME A PARTICULAR
SITUATION.
A SPELL CA BE EXCHANGED IN THE GAME WHEN THE TRADER IS ENCOUNTERED. IT IS
YOUR DECISION AS TO WETHER OR NOT YOU TRADE THE SPELL YOU HOLD, WITH
ONE THAT THE TRADER HAS IN HIS COLLECTION, BEFORE CONTINUING YOUR QUEST.
THE SPELLS
----------
NOTE- THERE ARE PICCES OF THE ICONS!. SO I WILL HAVE TO SAY WOT THEY ARE!
A SHEILD WITH ARROWS EITHER SIDE - THE SHIELD SPELL IS A TIMED SPELL THAT
ONCE CAST PROTECTS ELVIRA AGAINST HITS
FROM THE MONSTERS.
A FLAME WITH ARROWS ABOVE IT - THE FIRE RESISTANCE SPELL PROTECTS ELVIRA
FROM HEAT, ALLOWING HER TO WALK THROUGH RED
HOT LAVA OR FLAMES.
A FIRST AID BOX - THE FIRST AID SPELL GIVE ELVIRA AND EXTRA LIFE AND ALLOWS
HER TO RECOUPARATE ENERGY IN TIMES OF CRSIS
A FEATHER - THE FEATHER FALL SPELL GIVE ELVIRA THE ABILITY TO FALL FROM
HEIGHTS AND DRIFT DOWN TO A SAFE LANDING
A WORLD WITH A ARROW AROUND IT - THE WORLD WALK SPELL IS USED BE ELVIRA
TO PROGRESS TO THE NEXT WORLD IN HER QUEST
A TELEPORT THANG! - THE TELEPORT SPELL IS COLLECTED TO ENABLE TELEPORTERS
TO BE USED. THUS THIS SPELL IS NEVER ACTUALLY CAST AND
REMAINS WITH YOU UNTIL THE END OF THE PARTICULAR WORLD
IN WHICH IT HAS BEEN COLLECTED.
A LIGHT FLAME - THE ICE BLAST SPELL IS MORE DEADLY THEN A COLLECTED WEAPON
THE DAMAGE THAT THE SPELL CAUSES DEPENDS ON THE WORLD IN
WHICH IT IS USED. IT IS NOT A TIMED SPELL BUT WILL BE LOST
WHEN A NEW WEAPON IS COLLECTED.
A DARK FLAME - THE FIREBALL SPELL IS SIMILAR TO THE ICE BLAS SPELL IN TERMS
OF POWER AND DAMAGE THAT THE SPELL CAN CAUSE, AND AGAIN IS
NOT TIMED.
A LIGHTNING BLOT - THE LIGHTNING SPELL WILL STRIKE A MONSTER CAUSING
IMMENSE DAMAGE. ONCE THE SPELL HAS RUN OUT OF TIME YOU
WILL RETURN TO THE PEVIOUSLY HELD WEAPON
WEAPONS
-------
THERE ARE THREE TYPES OF WEAPON SCATTERED AROUND THE LEVELS. ONCE A WEAPON
OF A PARTICULAR TYPE HAS BEEN COLLECTED IT'S FIRE POWER CAN BE INCREASED
TO A MAXIMUM OF FIVE FOLD, BY COLLECTING FURTHER WEAPONS POTS OF THE SAME
TYPE. ONCE A WEAPON POT OD A DIFFERENT WEAPON TYPE IS COLLECTED, YOU
RETURN TO ONE UNIT OF POWER FOR THE NEWLY COLLECTED WEAPON/
A DAGGER CAUSES ONE POINT OF DAMAGE
A STAR CAUSES TWO POINTS OF DAMAGE
A TORCH CAUASES THREE POINTS OF DAMAGE
COLLECTABLES
------------
OTHER ITEMS THAT MAY BE COLLECTED TO HELP YOU IN YOU QUEST ARE:
FOOD - COLLECTING FOOD ADDS 10 POINTS TO ELVIRA STRENGTH
TREASURE CHESTS - THESE ADD POINTS TO YOUR SCORE.
A RUN STONES - THE RUNE IS AN ACIENT ALPHABETIC SCRIPT WHICH WAS USED
AS A WRITTEN LANGUAGE. RUNES WERE EMPLOYES AS INSCRIPTIONS
AND USED FOR TELLING FORTUNES. RUNES IN THIS GAME HAVE A
VALUE, WHEREBY EACH STONE IS WORTH EITHER FIVE OR TEN POINTS
OF PURCHASING POWER. RUNES ARE FURTHER DESCRIBED UNDER THE
TRADER HEADING.
THE END!
CALL THE ANTHROX ELITE ONLY.. >0< DAY OLD.. BOARDS
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
-*- CITY LIMITS - (UKHQ) +44-XXXX-XXXX -*-
-*- C.A.L. - (UKHQ) +44-XXXX-XXXX -*-
-*- HYPERSPACE - (GHQ!) +49-5916-4755 -*-
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
Hydro Sends Greets To:-
Thanxs To Manx For Spreading...
I`m Pissed Bored With Typing Docs!... So L8rs.